|
SageTV Customizations This forums is for discussing and sharing user-created modifications for the SageTV application created by using the SageTV Studio or through the use of external plugins. Use this forum to discuss customizations for SageTV version 6 and earlier, or for the SageTV3 UI. |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
Launching Games from SageTV now works :)
I remember reading threads about issues with launching games from within SageTV. I myself have been trying relentlessly to get it work with my limited skill set. I tried with some crazy batch work, but that finally hit a dead end.
After scrolling line by line through the Sage.properties file. I came across a line ui/clear_vram_on_sleep=false and changed it to ui/clear_vram_on_sleep=true I changed something else, but I no idea what now. For cayars-menu.xml I added lines <actionMenuItem title="Ballance" icon="STVs\m2h_icons\ballance.png"> <actionList> <sageCommand command="Stop"/> <extCommand window="normal" command="C:\Program Files\Frey Technologies\SageTV\STVs\m2h_cmd\ballance\shortcut.lnk" arguments="" waitforexit="1" /> </actionList> </actionMenuItem> Notice how I used a shorcut.lnk to link to the actual game executable, that allows me to set anything special about the game, and keep it's working directory. So far I've tested this with TrackMania Sunrise Demo, and Ballance. I am using VMR9, with 3D Accelleration, and transparent overlay menus. I do release my ActionMenuItem doesn't actually put SageTV to sleep, but seems to work fine none the less. And if this has been solved by someone else, my apolloges. Wasn't able to find an answer before, other than it wasn't possible with 3D Accelation turned on. Last edited by m2h; 04-04-2005 at 04:07 PM. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|